engineStreamingSetBufferSize
Pair: engineStreamingGetBufferSize
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Set the streaming buffer size. The larger it is, the more models can be loaded in one go BUT increases the RAM [not streaming memory!] usage. Can help with custom IMG loading speed by reducing pop-in.
This function is meant for advanced users only, as it can lead to stability issues . Using a very high value might result in more crashes, while using a value too low might lead to frequent pop-in!
OOP Syntax Help! I don't understand this!
- Method: enginestreaming:setBufferSize(...)
- Variable: .bufferSize
Syntax
bool engineStreamingSetBufferSize ( int sizeBytes )Required Arguments
- sizeBytes: The streaming buffer size. Must be a positive non-zero number.
Returns
- bool: value
True if there was enough memory to allocate the buffer, false otherwise.
Code Examples
This example adds a command that can be used to change the streaming buffer size, and display the previous value.
addCommandHandler("sbs", function(_, sizeMiB) local previousSizeMiB = math.floor(engineStreamingGetBufferSize() / 1024 / 1024) -- Convert Bytes to MiB if tonumber(sizeMiB) then if engineStreamingSetBufferSize(tonumber(sizeMiB) * 1024 * 1024) then -- Convert MiB to Bytes outputChatBox("The streaming buffer size has been changed from " .. previousSizeMiB .. " MiB to " .. sizeMiB .. " MiB") else outputChatBox("Not enough memory!") end else outputChatBox("Please enter a numeric value!") endend, false, false)See Also
Engine Functions
- engineAddClothingModel
- engineAddClothingTXD
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineFreeTXD
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetPoolCapacity
- engineGetPoolDefaultCapacity
- engineGetPoolUsedCapacity
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFile
- engineImageGetFiles
- engineImageGetFilesCount
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIFP
- engineLoadIMG
- engineLoadTXD
- enginePreloadWorldArea
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineRequestTXD
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetModelTXDID
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelTXDID
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetPoolCapacity
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetBufferSize
- engineStreamingGetMemorySize
- engineStreamingGetModelLoadState
- engineStreamingGetUsedMemory
- engineStreamingReleaseModel
- engineStreamingRequestModel
- engineStreamingRestoreBufferSize
- engineStreamingRestoreMemorySize
- engineStreamingSetBufferSize
- engineStreamingSetMemorySize
- engineStreamingSetModelCacheLimits