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addPedClothes

Client-side
Server-side
Shared

Pair: getPedClothes

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This function is used to set the current clothes on a ped.

Note

This function only works with peds using CJ skin (ID 0).

OOP Syntax Help! I don't understand this!

  • Method: ped:addClothes(...)

Syntax

bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )
Required Arguments
  • thePed: The ped whose clothes you want to change.
  • clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog .
  • clothesModel: A string determining the clothes model that will be added. See the clothes catalog .
  • clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog .

Returns

  • bool: value

This function returns true if the clothes were successfully added to the ped, false otherwise.

Code Examples

shared

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function onEnterVehicle ( theVehicle, seat, jacked )
if getElementModel ( theVehicle ) == 522 then -- if it's an nrg
addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet
end
end
addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle )
function onExitVehicle ( theVehicle, seat, jacked )
if getElementModel ( theVehicle ) == 522 then -- if it's an nrg
removePedClothes ( source, 16 ) -- remove the helmet
end
end
addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle )

See Also