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removePedClothes

Client-side
Server-side
Shared

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This function is used to remove the current clothes of a certain type on a ped. It will remove them if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.

OOP Syntax Help! I don't understand this!

  • Method: ped:removeClothes(...)

Syntax

bool removePedClothes ( ped thePed, int clothesType, string clothesTexture, string clothesModel )
Required Arguments
  • thePed: The ped you want to remove clothes from.
  • clothesType: the clothes slot/type to remove. See the clothes catalog .
  • clothesTexture: (Server only) A string determining the clothes texture that will be removed. See the clothes catalog .
  • clothesModel: (Server only) A string determining the clothes model that will be removed. See the clothes catalog .

Returns

  • bool: value

This function returns true if the clothes were successfully removed from the ped, false otherwise.

Code Examples

shared

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( vehicleEntered, seat, jacked )
if getElementModel ( vehicleEntered ) == 522 then -- if it's a nrg
addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet
end
end
addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter )
function removeHelmetOnExit ( vehicleExited, seat, jacked )
if getElementModel ( vehicleExited ) == 522 then -- if it's a nrg
removePedClothes ( source, 16, "moto", "moto" ) -- remove that helmet
end
end
addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )

See Also