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getHeliBladeCollisionsEnabled

Client-side
Server-side
Shared

Pair: setHeliBladeCollisionsEnabled

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This function gets the state of the helicopter blades collisions on the specified vehicle.

OOP Syntax Help! I don't understand this!

  • Method:vehicle:areHeliBladeCollisionsEnabled(...)
  • Variable: .heliBladeCollisionsEnabled

Syntax

bool getHeliBladeCollisionsEnabled ( vehicle theVehicle )
Required Arguments
  • theVehicle: The vehicle that will be checked.

Returns

  • bool: value

Returns true if the collisions are enabled for specified vehicle, false if the collisions aren't enabled for the specified vehicle, if the vehicle is not a helicopter or if invalid arguments are specified.

Code Examples

shared

This example shows the blade collisions state

function onVehicleEnter ( seat, jacked )
--If the player entered a helicopter
if ( getVehicleType ( source ) == "Helicopter" ) then
local state = getHeliBladeCollisionsEnabled‎(source )
outputChatBox("Helicopter blades collisions are turned ".. (state and "on" or "off") )
end
end
addEventHandler ( "onClientVehicleEnter", localPlayer, onVehicleEnter )

See Also

Vehicle Functions