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getVehicleComponentScale

Client-side
Server-side
Shared

Pair: setVehicleComponentScale

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This function gets the component scale of a vehicle.

OOP Syntax Help! I don't understand this!

  • Method:vehicle:getComponentScale(...)

Syntax

float,​ float,​ float getVehicleComponentScale ( vehicle theVehicle, string theComponent, [ string base = "root" ] )
Required Arguments
  • theVehicle: The vehicle you wish to get component scale of.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • base (default: "root"): A string representing what the returned scale is relative to. It can be one of the following values: parent: The scale is relative to the parent component. root: The scale is relative to the root component. world: The scale is a world scale.

Returns

  • float: x
  • float: y
  • float: z

Returns three floats indicating the scale of the component, x , y and z respectively.

Code Examples

shared
addCommandHandler("vcs", -- short for 'vehicle component scale'
function()
local theVeh = getPedOccupiedVehicle(localPlayer)
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
if (theVeh) then
for k in pairs (getComponent) do
local x, y, z = getVehicleComponentScale(theVeh, k)
outputChatBox("Scale of "..k.." is"..x.." "..y.." "..z)
end
end
end
)

See Also

Vehicle Functions