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isVehicleBlown

Client-side
Server-side
Shared

Pair: blowVehicle

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This function allows you to determine whether a vehicle is blown or still intact.

OOP Syntax Help! I don't understand this!

  • Method:vehicle:isBlown(...)
  • Variable: .blown

Syntax

bool isVehicleBlown ( ​vehicle theVehicle )
Required arguments
  • theVehicle: The vehicle that you want to obtain the blown status of.

Returns

Returns true if the vehicle specified has blown up, false if it is still intact or the vehicle specified is invalid.

  • bool: value

Code Examples

shared

This example creates a taxi and checks whether the taxi has blown up or not every time somebody types "/taxi".

theTaxi = createVehicle ( 420, 1, 1, 17 ) -- Add a taxi in the middle of SA
function checkTaxi ( thePlayer, command )
if ( isVehicleBlown ( theTaxi ) ) then -- Check whether it's blown or not
outputChatBox ( "The taxi has blown up.", thePlayer, 255, 0, 0 ) -- If so, we'll output it
else -- Anything else (if it's not)
outputChatBox ( "The taxi has not blown.", thePlayer, 255, 0, 0 ) -- If not, we'll output that instead
end
end
addCommandHandler ( "taxi", checkTaxi ) -- Make it check when somebody types "/taxi"

See Also

Vehicle Functions