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isVehicleBlown

Client-side
Server-side
Shared

Pair: blowVehicle

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This function allows you to determine whether a vehicle is blown or still intact.

OOP Syntax Help! I don't understand this!

  • Method:vehicle:isBlown(...)
  • Variable: .blown

Syntax

bool isVehicleBlown ( vehicle theVehicle )
Required Arguments
  • theVehicle: The vehicle that you want to obtain the blown status of.

Returns

  • bool: value

Returns true if the vehicle specified has blown up, false if it is still intact or the vehicle specified is invalid.

Code Examples

shared

This example creates a taxi and checks whether the taxi has blown up or not every time somebody types "/taxi".

theTaxi = createVehicle ( 420, 1, 1, 17 ) -- Add a taxi in the middle of SA
function checkTaxi ( thePlayer, command )
if ( isVehicleBlown ( theTaxi ) ) then -- Check whether it's blown or not
outputChatBox ( "The taxi has blown up.", thePlayer, 255, 0, 0 ) -- If so, we'll output it
else -- Anything else (if it's not)
outputChatBox ( "The taxi has not blown.", thePlayer, 255, 0, 0 ) -- If not, we'll output that instead
end
end
addCommandHandler ( "taxi", checkTaxi ) -- Make it check when somebody types "/taxi"

See Also

Vehicle Functions