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getVehicleNameFromModel

Client-side
Server-side
Shared

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Gets the name of a vehicle by its model ID.

OOP Syntax Help! I don't understand this!

  • Note: This function is a static function underneath the Vehicle class.

  • Method:Vehicle.)(...)

Syntax

string getVehicleNameFromModel ( ​int model )
Required arguments
  • model: This is the vehicle model ID. See vehicle IDs to see what values will return names.

Returns

Returns the name of the vehicle if the model ID was valid, false otherwise.

  • string: value

Code Examples

shared

This will retrieve the name of a car so its name can be displayed when the player chooses to spawn a car by model ID.

function createVehicleCommand ( thePlayer, commandName, carModel )
-- This function is triggered by the text "spawnvehicle" in the console.
-- The player must specify the parameter 'carModel' to specify
-- what car they wish to spawn.
local x, y, z = getElementPosition ( thePlayer )
-- Get the position of the player to spawn the car near this location
local carName = getVehicleNameFromModel ( tonumber ( carModel ) )
-- Get the name of the car the player asked for and store it in the
-- variable 'carName'
if not carname then
outputChatBox ( "That is not a valid car model ID", thePlayer )
else
createVehicle ( tonumber ( carModel ), x + 5, y, z )
-- Spawn the car at x + 5 from the player so it doesn't crush him
outputChatBox ( "A " .. carName .. " was created!" )
end
-- If the entered car model ID is invalid, false will be returned.
-- Otherwise a string is returned, we create the car and announce the car name in the chatbox.
end
addCommandHandler ( "spawnvehicle", createVehicleCommand )

See Also

Vehicle Functions