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setVehicleDoorOpenRatio

Client-side
Server-side
Shared

Pair: getVehicleDoorOpenRatio

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This function sets how much a vehicle's door is open. Doors include the boot/trunk and the bonnet of the vehicle.

OOP Syntax Help! I don't understand this!

  • Method:vehicle:setDoorOpenRatio(...)

Syntax

bool setVehicleDoorOpenRatio ( vehicle theVehicle, int door, float ratio, [ int time = 0 ] )
Required Arguments
  • theVehicle: MISSING_PARAM_DESC
  • door: MISSING_PARAM_DESC
  • ratio: MISSING_PARAM_DESC
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • time (default: 0): MISSING_PARAM_DESC

Returns

  • bool: value

Returns true if the door open ratio was successfully set, false if invalid arguments are passed.

Code Examples

shared

This example opens all the doors of the vehicle gradually over 2.5 seconds.

addCommandHandler ( "carshowoff", function ( playerSource )
local vehicle = getPedOccupiedVehicle ( playerSource )
if vehicle then
for i=0,5 do
setVehicleDoorOpenRatio ( vehicle, i, 1 - getVehicleDoorOpenRatio ( vehicle, i ), 2500 )
end
end
end )

See Also

Vehicle Functions