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onClientVehicleNitroStateChange

Client-side
Server-side
Shared

This event gets triggered when nitro state is changing.

This event is only triggered for vehicles that are streamed in

Parameters

bool state
  • state: current state of nitro

Source

element: The source of this event is the player vehicle.

Code Examples

client
function nitro_updateState(state)
if state then
outputChatBox("Nitro #00FF00activated!", 255, 200, 0, true)
elseif not state then
outputChatBox("Nitro #FF0000deactivated!", 255, 200, 0, true)
end
end
addEventHandler("onClientVehicleNitroStateChange", root, nitro_updateState)

See Also

Vehicle Functions