onVehicleStartExit
Client-side
Server-side
Shared
This event is triggered when a player or ped starts to exit a vehicle. This event can be used to cancel exit, if necessary.
Parameters
ped exitingPed, int seat, ped jacked, int door
- exitingPed: a player or ped element who is starting to exit a vehicle.
- seat: an int representing the seat in which the ped is exiting from.
- jacked: a player or ped element representing who is jacking.
- door: an int representing the door that the ped is using to leave.
Source
element: The source of this event is the vehicle in which a ped began to exit.
Canceling
If this event is canceled, the ped will not exit the vehicle.
Code Examples
server
This example locks a player inside a police vehicle if he is a policeman.
local policeVehicles = {[598] = true,[596] = true,[597] = true,[599] = true } -- Police vehicle IDslocal policeSkins = {[280] = true,[281] = true,[282] = true,[283] = true,[284] = true,[285] = true,[286] = true } -- Police Skins
function exitVehicle ( thePlayer, seat, jacked ) if (policeVehicles[getElementModel (source)]) and (policeSkins[getElementModel(thePlayer)]) then outputChatBox ( "You're the cop! Don't exit the car!", thePlayer ) cancelEvent() endendaddEventHandler ( "onVehicleStartExit", getRootElement(), exitVehicle)
See Also
Vehicle Events
- onClientTrailerAttach
- onClientTrailerDetach
- onClientVehicleCollision
- onClientVehicleDamage
- onClientVehicleEnter
- onClientVehicleNitroStateChange
- onClientVehicleExit
- onClientVehicleRespawn
- onClientVehicleExplode
- onClientVehicleStartEnter
- onClientVehicleStartExit
- onClientVehicleWeaponHit
- onTrailerDetach
- onTrailerAttach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Vehicle Functions
- addVehicleSirens
- attachTrailerToVehicle
- addVehicleUpgrade
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getOriginalHandling
- getTrainDirection
- getVehicleCompatibleUpgrades
- getVehicleColor
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehicleNameFromModel
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurnVelocity
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailed
- isVehicleBlown
- isTrainDerailable
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleSirens
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLightState
- setVehicleLandingGearDown
- setVehicleLocked
- setVehicleNitroActivated
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleTurnVelocity
- setVehicleVariant
- setVehicleWheelStates
- spawnVehicleFlyingComponent
- areVehicleLightsOn
- getHelicopterRotorSpeed
- getHeliBladeCollisionsEnabled
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleComponents
- getVehicleDummyPosition
- getVehicleEntryPoints
- getVehicleGravity
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleRotorSpeed
- getVehicleRotorState
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleSmokeTrailEnabled
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHelicopterRotorSpeed
- setHeliBladeCollisionsEnabled
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleRotorSpeed
- setVehicleRotorState
- setVehicleSmokeTrailEnabled
- setVehicleWheelScale
- setVehicleWheelsRotation
- setVehicleWindowOpen
- getModelHandling
- getVehicleIdleRespawnDelay
- getVehicleRespawnDelay
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehiclesOfType
- isVehicleRespawnable
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setModelHandling
- setVehicleIdleRespawnDelay
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRespawnRotation
- spawnVehicle
- toggleVehicleRespawn