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guiCreateStaticImage

Client-side
Server-side
Shared

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This function creates a static image using a .png image in the resource.

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Syntax

element guiCreateStaticImage ( float x, float y, float width, float height, string path, [ bool relative = false, gui-element parent = nil ] )
Required Arguments
  • x: A float of the 2D x position of the image on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the image on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the image. This is affected by the relative argument.
  • height: A float of the height of the image. This is affected by the relative argument.
  • path: The filepath of the image file that is being loaded.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • relative (default: false): This is whether sizes and positioning are relative. If this is true , then all x,y,width,height floats must be between 0 and 1, representing measures relative to the parent.
  • parent (default: nil): This is the parent that the image is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.

Returns

  • element: value

Returns element if image was created successfully, false otherwise.

Code Examples

shared
function showClientImage()
guiCreateStaticImage( 20, 200, 100, 100, "imagename.png", false )
end
addEventHandler( "onClientResourceStart", resourceRoot, showClientImage )

See Also

GUI Functions