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guiMemoSetReadOnly

Client-side
Server-side
Shared

Pair: guiMemoIsReadOnly

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This function allows you to set or remove read-only status for a GUI memo. If read-only is set to true, the contents are not editable.

OOP Syntax Help! I don't understand this!

  • Method: guimemo:setReadOnly(...)
  • Variable: .readOnly

Syntax

bool guiMemoSetReadOnly ( gui-memo theMemo, bool status )
Required Arguments
  • theMemo: The memo to change read-only status of.
  • status: A boolean value indicating whether read-only is to be enabled or disabled.

Returns

  • bool: value

Returns true if the status was successfully changed, false otherwise.

Code Examples

shared
addEventHandler( "onClientResourceStart", resourceRoot, -- only execute the code when this resource restarts
function( )
memo = guiCreateMemo( 0.4, 0.4, 0.2, 0.2, "This is a memo.", true ) -- create a relative memo GUI element
guiMemoSetReadOnly( memo, true ) -- make it read only, so players won't be able to edit it in-game
end
)

See Also

GUI Functions