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guiGridListSetSelectionMode

Client-side
Server-side
Shared

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This function sets the selection mode of a gui gridlist. For example, the MTA server browser selects a whole row, while the Controls dialog selects a single cell. To select multiple items you must be holding down 'ctrl'.

OOP Syntax Help! I don't understand this!

  • Method: guigridlist:setSelectionMode(...)
  • Variable: .selectionMode

Syntax

bool guiGridListSetSelectionMode ( gui-Element gridlist, int mode )
Required Arguments
  • gridlist: The gridlist in which you wish to set the selection mode.
  • mode: The mode of the selection. Can be the following values: 0: Single row selection 1: Multiple row selection 2: Single cell selection 3: Multiple cell selection 4: Nominated(First) single column selection 5: Nominated(First) multiple column selection 6: Single column selection 7: Multiple column selection 8: Nominated(First) single row selection 9: Nominated(First) multiple row selection

Returns

  • bool: value

Returns true if the selection mode was successfully set, false otherwise.

Code Examples

shared

This example creates a grid list with 3 columns and 3 rows, each with text describing its position in the grid list. Also, the cursor is turned on. The player can use the command 'setmode #' to change how the grid list can be selected.

function clientsideResourceStart ()
--Create a gridlist
myGridList = guiCreateGridList ( 0.35, 0.35, 0.4, 0.1, true )
--Create a column for myGridList to add rows into
columnA = guiGridListAddColumn ( myGridList, "columnA Title", 0.3 )
columnB = guiGridListAddColumn ( myGridList, "columnA Title", 0.3 )
columnC = guiGridListAddColumn ( myGridList, "columnA Title", 0.3 )
--Create a row for columnA
rowA = guiGridListAddRow ( myGridList )
rowB = guiGridListAddRow ( myGridList )
rowC = guiGridListAddRow ( myGridList )
--Set the text of columnA, rowA to "Hello World!"
guiGridListSetItemText ( myGridList, rowA, columnA, "rowA ColumnA", false, false )
guiGridListSetItemText ( myGridList, rowB, columnA, "rowB ColumnA", false, false )
guiGridListSetItemText ( myGridList, rowC, columnA, "rowC ColumnA", false, false )
guiGridListSetItemText ( myGridList, rowA, columnB, "rowA ColumnB", false, false )
guiGridListSetItemText ( myGridList, rowB, columnB, "rowB ColumnB", false, false )
guiGridListSetItemText ( myGridList, rowC, columnB, "rowC ColumnB", false, false )
guiGridListSetItemText ( myGridList, rowA, columnC, "rowA ColumnC", false, false )
guiGridListSetItemText ( myGridList, rowB, columnC, "rowB ColumnC", false, false )
guiGridListSetItemText ( myGridList, rowC, columnC, "rowC ColumnC", false, false )
showCursor ( true )
end
addEventHandler ( "onClientResourceStart", resourceRoot, clientsideResourceStart )
--The player types 'setmode' to activate this function. Additionaly, the player needs
--to type a modeNumber. Ex: 'setmode 5', 5 would be stored as modeNumber
function setSelectionMode ( commandName, modeNumber )
--The player enters the command "setmode #". The modeNumber entry will be a string
--argument. Ex: "9" "nine". Attempt to change modeNumber into a number argument.
modeNumber = tonumber(modeNumber)
--If the selection mode was successfully changed, output a message saying which
--mode it changed to. Otherwise, list reasons why it did not work.
if ( guiGridListSetSelectionMode ( myGridList, modeNumber ) ) then
outputChatBox ( "Changed grid list selection mode to: "..modeNumber )
else
outputChatBox ( "modeNumber must be a number and be between 0 and 9" )
end
end
addCommandHandler ( "setmode", setSelectionMode )

See Also

GUI Functions