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getPedTargetEnd

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This function allows retrieval of the position where a ped's target range ends, when he is aiming with a weapon.

OOP Syntax Help! I don't understand this!

  • Method:ped:getTargetEnd(...)

Syntax

float float float getPedTargetEnd ( ​ped targetingPed )
Required arguments
  • targetingPed: the ped who is targeting whose target end you wish to retrieve

Returns

Returns three floats, x , y , z , representing the position where the ped's target ends according to his range, or false if it was unsuccessful.

  • float float float: value

Code Examples

shared

This Example draws a line from where the Ped´s Target Starts to the Point where the Target Ends

addEventHandler("onClientPreRender", root, -- Adds the Handler
function ()
if getPedTargetStart(localPlayer) then --Checks if there is a Point to start From.
local x, y, z = getPedTargetStart(localPlayer) -- Gets the Point to start From
local sx, sy, sz = getPedTargetEnd(localPlayer) -- Gets the Point where the Target Ends
dxDrawLine3D(x, y, z, sx, sy, sz) -- Draws the Line
end
end
)

See Also