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guiGetScreenSize

Client-side
Server-side
Shared

This function retrieves the local screen size according to the resolution they are using.

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Syntax

float, ​float guiGetScreenSize ( )

Returns

This returns two floats representing the player's screen resolution, width and height.

  • float: width
  • float: height

Code Examples

client

This example checks whether a player is using a low resolution, and warns them that GUI may appear incorrect.

-- setup a function when the resource starts
function checkResolutionOnStart()
local x, y = guiGetScreenSize() -- get their screen size
if (x <= 640) and (y <= 480) then -- if their resolution is lower or equal to 640x480
-- warn them about GUI problems.
outputChatBox("WARNING: You are running on a low resolution. Some GUI may be placed or appear incorrectly.")
end
end
-- attach the function to the event handler
addEventHandler("onClientResourceStart", resourceRoot, checkResolutionOnStart)

See Also

GUI Functions