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fxAddBulletSplash

Client-side
Server-side
Shared

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This function creates a bullet splash particle effect, normally created when shooting into water.

OOP Syntax Help! I don't understand this!

Syntax

bool fxAddBulletSplash ( float posX, float posY, float posZ )
Required Arguments
  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash

Returns

  • bool: value

Returns a true if the operation was successful, false otherwise.

Code Examples

shared

This example will add a Bullet Splash Effect next to your player when typing/bsplashin the Chatbox.

addCommandHandler("bsplash", function()
local x, y, z = getElementPosition(localPlayer)
local gz = getGroundPosition(x, y, z)
fxAddBulletSplash(x, y, gz)
end)