fxAddBulletSplash
Client-side
Server-side
Shared
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This function creates a bullet splash particle effect, normally created when shooting into water.
OOP Syntax Help! I don't understand this!
- Method: Effect.)(...)
Syntax
bool fxAddBulletSplash ( float posX, float posY, float posZ )Required Arguments
- posX: A float representing the x position of the splash
- posY: A float representing the y position of the splash
- posZ: A float representing the z position of the splash
Returns
- bool: value
Returns a true if the operation was successful, false otherwise.
Code Examples
shared
This example will add a Bullet Splash Effect next to your player when typing/bsplashin the Chatbox.
addCommandHandler("bsplash", function() local x, y, z = getElementPosition(localPlayer) local gz = getGroundPosition(x, y, z) fxAddBulletSplash(x, y, gz)end)