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fxAddBulletSplash

Client-side
Server-side
Shared

This function creates a bullet splash particle effect, normally created when shooting into water.

OOP Syntax Help! I don't understand this!

  • Method:Effect.addBulletSplash(...)

Syntax

bool fxAddBulletSplash ( ​float posX, ​float posY, ​float posZ )
Required Arguments
  • posX: A float representing the X position of the splash.
  • posY: A float representing the Y position of the splash.
  • posZ: A float representing the Z position of the splash.

Returns

  • bool: result

Returns a true if the operation was successful, false otherwise.

Code Examples

client

This example will add a Bullet Splash Effect next to your player when typing /bsplash in the chatbox.

addCommandHandler("bsplash", function()
local x, y, z = getElementPosition(localPlayer)
local gz = getGroundPosition(x, y, z)
fxAddBulletSplash(x, y, gz)
end)