fxAddFootSplash
Client-side
Server-side
Shared
This function creates a foot splash particle effect, normally created when walking into water.
OOP Syntax Help! I don't understand this!
- Method:Effect.addFootSplash(...)
Syntax
bool fxAddFootSplash ( float posX, float posY, float posZ )Required Arguments
- posX: A float representing the X position of the splash.
- posY: A float representing the Y position of the splash.
- posZ: A float representing the Z position of the splash.
Returns
- bool: result
Returns a true if the operation was successful, false otherwise.
Code Examples
client
This example will create a Foot Splash at the position of the bullet impact whenever you shoot.
addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if weapon == 0 then return end -- If the player is unarmed, return end. fxAddFootSplash(hitX, hitY, hitZ)end)
