setEffectDensity
Client-side
Server-side
Shared
Pair: getEffectDensity
This function sets the density of a specified effect.
Caution
Upper density limit of this function depends on client FX Quality setting.
The limit is 1 for Low, 1.5 for Medium, and 2 for High/Very high.
OOP Syntax Help! I don't understand this!
- Method:effect:setDensity(...)
- Variable: .density
Syntax
bool setEffectDensity ( effect theEffect, float density )Required arguments
- theEffect: The effect to change the speed of.
- density: The level of density (from 0 to 2).
Returns
Returns true if the density was succesfully changed, false otherwise.
- bool: result
Code Examples
client
This example adds command sed that creates spray effect at the player's position and sets its density to 2.
addCommandHandler("sed", function(cmd) local x, y, z = getElementPosition(localPlayer) local effect = createEffect("spraycan", x, y, z) setEffectDensity(effect, 2)end)