fxAddGunshot | Multi Theft Auto: Wiki Skip to content

fxAddGunshot

Client-side
Server-side
Shared

Manual Review Required

Please finish this page using the corresponding Old Wiki article. Go to Contribution guidelines for more information.


This function creates a gunshot particle effect.

OOP Syntax Help! I don't understand this!

Syntax

bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [ bool includeSparks = true ] )
Required Arguments
  • posX: MISSING_PARAM_DESC
  • posY: MISSING_PARAM_DESC
  • posZ: MISSING_PARAM_DESC
  • dirX: MISSING_PARAM_DESC
  • dirY: MISSING_PARAM_DESC
  • dirZ: MISSING_PARAM_DESC
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • includeSparks (default: true): A bool representing whether the particle effect will generate sparks.

Returns

  • bool: value

Returns a true if the operation was successful, false otherwise.

Code Examples

shared

This example adds a gunshot with sparks in front of your face.

addCommandHandler("sshot", function()
local x, y, z = getElementPosition(localPlayer)
fxAddGunshot(x, y+0.5, z+0.5, 0, 0, 0, true)
end)