fxAddGunshot
Client-side
Server-side
Shared
This function creates a gunshot particle effect.
OOP Syntax Help! I don't understand this!
- Method:Effect.addGunshot(...)
Syntax
bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [ bool includeSparks = true ] )Required Arguments
- posX: The world X coordinate where the effect originates.
- posY: The world Y coordinate where the effect originates.
- posZ: The world Z coordinate where the effect originates.
- dirX: The direction X coordinate where the bullet is fired.
- dirY: The direction Y coordinate where the bullet is fired.
- dirZ: The direction Z coordinate where the bullet is fired.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- includeSparks (default: true): A bool representing whether the particle effect will generate sparks.
Returns
- bool: result
Returns a true if the operation was successful, false otherwise.
Code Examples
client
This example adds a gunshot with sparks in front of your face.
addCommandHandler("sshot", function() local x, y, z = getElementPosition(localPlayer) fxAddGunshot(x, y+0.5, z+0.5, 0, 0, 0, true)end)
