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fxAddWaterHydrant

Client-side
Server-side
Shared

This function creates a water hydrant particle effect.

OOP Syntax Help! I don't understand this!

  • Method:Effect.addWaterHydrant(...)

Syntax

bool fxAddWaterHydrant ( ​float posX, ​float posY, ​float posZ )
Required Arguments
  • posX: A float representing the X position of the hydrant.
  • posY: A float representing the Y position of the hydrant.
  • posZ: A float representing the Z position of the hydrant.

Returns

  • bool: result

Returns a true if the operation was successful, false otherwise.

Code Examples

client

This example will create 20 water hydrant effects around the players position when they use the command: hydrantmania.

function createHydrants()
local x, y, z = getElementPosition(localPlayer) -- Get your location.
for i=0, 20 do -- 20 Hydrants.
fxAddWaterHydrant(x + math.random(-5,5), y + math.random(-5,5), z) -- Using math.random, and your current location 20 water hydrants are created.
end
end
addCommandHandler("hydrantmania", createHydrants)