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fxAddTankFire

Client-side
Server-side
Shared

This function creates a tank firing particle effect.

OOP Syntax Help! I don't understand this!

  • Method:Effect.addTankFire(...)

Syntax

bool fxAddTankFire ( ​float posX, ​float posY, ​float posZ, ​float dirX, ​float dirY, ​float dirZ )
Required Arguments
  • posX: The world X coordinate where the effect originates.
  • posY: The world Y coordinate where the effect originates.
  • posZ: The world Z coordinate where the effect originates.
  • dirX: The direction X coordinate where the tank fire is directed to.
  • dirY: The direction Y coordinate where the tank fire is directed to.
  • dirZ: The direction Z coordinate where the tank fire is directed to.

Returns

  • bool: result

Returns a true if the operation was successful, false otherwise.

Code Examples

client

This example will create a Tank Fire Effect at your weapon's muzzle position.

addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)
if weapon == 0 then return end -- If the player is unarmed, return end.
local mX, mY, mZ = getPedWeaponMuzzlePosition(localPlayer)
fxAddTankFire(mX, mY, mZ, 0, 90, 0)
end)