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fxAddTankFire

Client-side
Server-side
Shared

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This function creates a tank firing particle effect.

OOP Syntax Help! I don't understand this!

Syntax

bool fxAddTankFire ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
Required Arguments
  • posX: MISSING_PARAM_DESC
  • posY: MISSING_PARAM_DESC
  • posZ: MISSING_PARAM_DESC
  • dirX: MISSING_PARAM_DESC
  • dirY: MISSING_PARAM_DESC
  • dirZ: MISSING_PARAM_DESC

Returns

  • bool: value

Returns a true if the operation was successful, false otherwise.

Code Examples

shared

This example will create a Tank Fire Effect at your weapon's muzzle position

addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)
if weapon == 0 then return end -- If the player is unarmed, return end.
local mX, mY, mZ = getPedWeaponMuzzlePosition(localPlayer)
fxAddTankFire(mX, mY, mZ, 0, 90, 0)
end)