fxAddTankFire
Client-side
Server-side
Shared
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This function creates a tank firing particle effect.
OOP Syntax Help! I don't understand this!
- Method: Effect.)(...)
Syntax
bool fxAddTankFire ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )Required Arguments
- posX: MISSING_PARAM_DESC
- posY: MISSING_PARAM_DESC
- posZ: MISSING_PARAM_DESC
- dirX: MISSING_PARAM_DESC
- dirY: MISSING_PARAM_DESC
- dirZ: MISSING_PARAM_DESC
Returns
- bool: value
Returns a true if the operation was successful, false otherwise.
Code Examples
shared
This example will create a Tank Fire Effect at your weapon's muzzle position
addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if weapon == 0 then return end -- If the player is unarmed, return end. local mX, mY, mZ = getPedWeaponMuzzlePosition(localPlayer) fxAddTankFire(mX, mY, mZ, 0, 90, 0)end)