fxAddWood
Client-side
Server-side
Shared
Creates a wood splinter particle effect.
OOP Syntax Help! I don't understand this!
- Method:Effect.addWood(...)
Syntax
bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [ int count = 1, float brightness = 1.0 ] )Required Arguments
- posX: The world X coordinate where the effect originates.
- posY: The world Y coordinate where the effect originates.
- posZ: The world Z coordinate where the effect originates.
- dirX: The direction X coordinate of the effect.
- dirY: The direction Y coordinate of the effect.
- dirZ: The direction Z coordinate of the effect.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- count (default: 1): The number of splinters to create.
- brightness (default: 1.0): The brightness. Ranges from 0 (black) to 1 (normal color).
Returns
- bool: result
Returns a true if the operation was successful, false otherwise.
Code Examples
client
This example will create a Wood Effect next to you when typing /woodfx in the Chatbox.
addCommandHandler("woodfx", function() local x, y, z = getElementPosition(localPlayer) local gz = getGroundPosition(x, y, z) fxAddWood(x, y, gz+0.4, 0, 0, 0, math.random(3, 6), 0.7)end)
