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fxAddWood

Client-side
Server-side
Shared

Creates a wood splinter particle effect.

OOP Syntax Help! I don't understand this!

Syntax

bool fxAddWood ( ​float posX, ​float posY, ​float posZ, ​float dirX, ​float dirY, ​float dirZ, [ ​int count = 1, ​float brightness = 1.0 ] )
Required Arguments
  • posX: The world X coordinate where the effect originates.
  • posY: The world Y coordinate where the effect originates.
  • posZ: The world Z coordinate where the effect originates.
  • dirX: The direction X coordinate of the effect.
  • dirY: The direction Y coordinate of the effect.
  • dirZ: The direction Z coordinate of the effect.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • count (default: 1): The number of splinters to create.
  • brightness (default: 1.0): The brightness. Ranges from 0 (black) to 1 (normal color).

Returns

  • bool: result

Returns a true if the operation was successful, false otherwise.

Code Examples

client

This example will create a Wood Effect next to you when typing /woodfx in the Chatbox.

addCommandHandler("woodfx", function()
local x, y, z = getElementPosition(localPlayer)
local gz = getGroundPosition(x, y, z)
fxAddWood(x, y, gz+0.4, 0, 0, 0, math.random(3, 6), 0.7)
end)