fxAddPunchImpact
Client-side
Server-side
Shared
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Creates a punch impact particle effect (a small dust cloud).
OOP Syntax Help! I don't understand this!
- Method: Effect.)(...)
Syntax
bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )Required Arguments
- posX: MISSING_PARAM_DESC
- posY: MISSING_PARAM_DESC
- posZ: MISSING_PARAM_DESC
- dirX: MISSING_PARAM_DESC
- dirY: MISSING_PARAM_DESC
- dirZ: MISSING_PARAM_DESC
Returns
- bool: value
Returns a true if the operation was successful, false otherwise.
Code Examples
shared
This example will create a Punch Impact Effect next to you when typing/pimpactin the Chatbox.
addCommandHandler("pimpact", function() local x, y, z = getElementPosition(localPlayer) local gz = getGroundPosition(x, y, z) fxAddPunchImpact(x, y, gz, 0, 0, 0)end)