fxAddWaterSplash
Client-side
Server-side
Shared
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This function creates a water splash particle effect.
OOP Syntax Help! I don't understand this!
- Method: Effect.)(...)
Syntax
bool fxAddWaterSplash ( float posX, float posY, float posZ )Required Arguments
- posX: A float representing the x position of the splash
- posY: A float representing the y position of the splash
- posZ: A float representing the z position of the splash
Returns
- bool: value
Returns a true if the operation was successful, false otherwise.
Code Examples
shared
This example will create a Water Splash at the position of the bullet impact whenever you shoot.
addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if weapon == 0 then return end -- If the player is unarmed, return end. fxAddWaterSplash(hitX, hitY, hitZ)end)