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fxAddDebris

Client-side
Server-side
Shared

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Creates a debris particle effect (e.g. bits that fly off a car when ramming a wall).

OOP Syntax Help! I don't understand this!

Syntax

bool fxAddDebris ( float posX, float posY, float posZ, [ int colorR = 255, int colorG = 0, int colorB = 0, int colorA = 255, float scale = 1.0, int count = 1 ] )
Required Arguments
  • posX: MISSING_PARAM_DESC
  • posY: MISSING_PARAM_DESC
  • posZ: MISSING_PARAM_DESC
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • colorR (default: 255): MISSING_PARAM_DESC
  • colorG (default: 0): MISSING_PARAM_DESC
  • colorB (default: 0): MISSING_PARAM_DESC
  • colorA (default: 255): MISSING_PARAM_DESC
  • scale (default: 1.0): the size of the chunks.
  • count (default: 1): the number of chunks to create.

Returns

  • bool: value

Returns a true if the operation was successful, false otherwise.

Code Examples

shared

This example will create a Debris Effect next to you when typing/debrisin the Chatbox.

addCommandHandler("debris", function()
local x, y, z = getElementPosition(localPlayer)
local randomColor, randomAmount = math.random(0, 255), math.random(4, 8)
fxAddDebris(x, y, z, randomColor, randomColor, randomColor, 255, 1.0, randomAmount)
end)