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fxAddDebris

Client-side
Server-side
Shared

Creates a debris particle effect (e.g. bits that fly off a car when ramming a wall).

OOP Syntax Help! I don't understand this!

  • Method:Effect.addDebris(...)

Syntax

bool fxAddDebris ( ​float posX, ​float posY, ​float posZ, [ ​int colorR = 255, ​int colorG = 0, ​int colorB = 0, ​int colorA = 255, ​float scale = 1.0, ​int count = 1 ] )
Required Arguments
  • posX: The world X coordinate where the effect originates.
  • posY: The world Y coordinate where the effect originates.
  • posZ: The world Z coordinate where the effect originates.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • colorR (default: 255): The color (Red) of the debris effect.
  • colorG (default: 0): The color (Green) of the debris effect.
  • colorB (default: 0): The color (Blue) of the debris effect.
  • colorA (default: 255): The color (Alpha) of the debris effect.
  • scale (default: 1.0): The size of the chunks.
  • count (default: 1): The number of chunks to create.

Returns

  • bool: result

Returns a true if the operation was successful, false otherwise.

Code Examples

client

This example will create a Debris Effect next to you when typing /debris in the Chatbox.

addCommandHandler("debris", function()
local x, y, z = getElementPosition(localPlayer)
local randomColor, randomAmount = math.random(0, 255), math.random(4, 8)
fxAddDebris(x, y, z, randomColor, randomColor, randomColor, 255, 1.0, randomAmount)
end)