fxAddGlass
Client-side
Server-side
Shared
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This function creates a glass particle effect.
OOP Syntax Help! I don't understand this!
- Method: Effect.)(...)
Syntax
bool fxAddGlass ( float posX, float posY, float posZ, [ int colorR = 255, int colorG = 0, int colorB = 0, int colorA = 255, float scale = 1.0, int count = 1 ] )Required Arguments
- posX: A float representing the x position of the glass
- posY: A float representing the y position of the glass
- posZ: A float representing the z position of the glass
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- colorR (default: 255): MISSING_PARAM_DESC
- colorG (default: 0): MISSING_PARAM_DESC
- colorB (default: 0): MISSING_PARAM_DESC
- colorA (default: 255): MISSING_PARAM_DESC
- scale (default: 1.0): A float representing the size of the particle effect, where 1 is the standard size.
- count (default: 1): The density of the particle effect.
Returns
- bool: value
Returns a true if the operation was successful, false otherwise.
Code Examples
shared
This example creates a glass particle effect at the position of the player who use /addGlass command.
function addGlassParticle(cmd,r,g,b,a,scale,count) if r and g and b then local x,y,z = getElementPosition(localPlayer) fxAddGlass(x+3,y,z,r,g,b,255,1.0,5) endendaddCommandHandler("addGlass",addGlassParticle)