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fxAddGlass

Client-side
Server-side
Shared

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This function creates a glass particle effect.

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Syntax

bool fxAddGlass ( float posX, float posY, float posZ, [ int colorR = 255, int colorG = 0, int colorB = 0, int colorA = 255, float scale = 1.0, int count = 1 ] )
Required Arguments
  • posX: A float representing the x position of the glass
  • posY: A float representing the y position of the glass
  • posZ: A float representing the z position of the glass
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • colorR (default: 255): MISSING_PARAM_DESC
  • colorG (default: 0): MISSING_PARAM_DESC
  • colorB (default: 0): MISSING_PARAM_DESC
  • colorA (default: 255): MISSING_PARAM_DESC
  • scale (default: 1.0): A float representing the size of the particle effect, where 1 is the standard size.
  • count (default: 1): The density of the particle effect.

Returns

  • bool: value

Returns a true if the operation was successful, false otherwise.

Code Examples

shared

This example creates a glass particle effect at the position of the player who use /addGlass command.

function addGlassParticle(cmd,r,g,b,a,scale,count)
if r and g and b then
local x,y,z = getElementPosition(localPlayer)
fxAddGlass(x+3,y,z,r,g,b,255,1.0,5)
end
end
addCommandHandler("addGlass",addGlassParticle)