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onClientPlayerSpawn

Client-side
Server-side
Shared

This event is triggered when any player, including a remote player, spawns.

Parameters

team hisTeam
  • hisTeam: A team element representing the team the player spawned on.

Source

element: The source of this event is the player that spawned.

Code Examples

client

This code will create an explosion for the local player when they spawn.

function explosionOnSpawn ( )
-- get the spawned player's position
local pX, pY, pZ = getElementPosition ( source )
-- and create an explosion there
createExplosion ( pX, pY, pZ, 6 )
end
-- add this function as a handler for any player that spawns
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), explosionOnSpawn )

See Also