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setPlayerVoiceIgnoreFrom

Client-side
Server-side
Shared

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This function allows you to mute voices for a player.

Important

This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource

OOP Syntax Help! I don't understand this!

  • Method:player:setVoiceIgnoreFrom(...)
  • Variable: .voiceIgnoreFrom

Syntax

bool setPlayerVoiceIgnoreFrom ( ​element thePlayer, ​mixed ignoreFrom )
Required arguments
  • thePlayer: The player you wish to change
  • ignoreFrom: Element or table of elements which the player should not hear voices from. Use nil if no one should be ignored.

Returns

Returns true if the value was set successfully, false otherwise.

  • bool: value

Code Examples

shared
function voiceMuteFunction( Muter , cmd , MutedName , mutual)
if not MutedName then
return outputChatBox("Syntax: /".. cmd .." <player name> <mutual>", Muter)
end
local Muted = getPlayerFromName(MutedName)
if not Muted then
return outputChatBox('enter the correct player name' , Muter)
end
if Muted == Muter then
return outputChatBox("You cannot mute yourself!", Muter)
end
if mutual then --enter any string as the second arg for making this mute mutual or enter nothing to make it one-way
setPlayerVoiceIgnoreFrom(Muter,Muted)
setPlayerVoiceIgnoreFrom(Muted,Muter)
else
setPlayerVoiceIgnoreFrom(Muter,Muted)
end
end
addCommandHandler('voiceMute' ,voiceMuteFunction )
-- e.g. /voiceMute jacky y (mutual)
-- e.g. /voiceMute jacky (one-way)

See Also