onPlayerContact
Client-side
Server-side
Shared
This event is triggered when a player stands on a different element than before.
Parameters
element previousElement, element currentElement
- previousElement: the element player was standing on before. nil if none.
- currentElement: the new element that the player is standing on now. nil if none.
Source
element: The source of this event is the player who hit an element.
Code Examples
server
This example outputs the element type of an element you have hit
function outputElementType ( prev, current ) if ( current ) then outputChatBox ( "You have hit an "..getElementType ( current ) ) endendaddEventHandler ( "onPlayerContact", getRootElement(), outputElementType )
See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerDamage
- onClientPlayerChoke
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupLeave
- onClientPlayerPickupHit
- onClientPlayerQuit
- onClientPlayerRadioSwitch
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerTarget
- onClientPlayerStuntStart
- onClientPlayerVehicleEnter
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStop
- onClientPlayerVoiceStart
- onClientPlayerWasted
- onClientPlayerWeaponSwitch
- onClientPlayerWeaponFire
- onPlayerBan
- onPlayerACInfo
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerClick
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerDetonateSatchels
- onPlayerDiscordJoin
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerModInfo
- onPlayerMarkerLeave
- onPlayerNetworkStatus
- onPlayerMute
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPrivateMessage
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerScreenShot
- onPlayerTarget
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerPickupUse
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerWasted
- onPlayerVoiceStop
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerPing
- getPlayerNametagText
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerNametagColor
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot