onPlayerPickupUse
Client-side
Server-side
Shared
This event is triggered when a player is standing on a pickup while not being in a vehicle.
Parameters
pickup thePickupToUse
- thePickupToUse: the pickup the player is standing on and is about to pick up.
Source
element: The source of this event is the player that is standing on a pickup.
Canceling
If this event is canceled, the player will not be able to pick up this pickup.
Code Examples
server
This example outputs to the player that's using the pick that the pickup is either available/unavailable.
addEventHandler("onPlayerPickupUse",root,function(pickup) if(isPickupSpawned(pickup))then outputChatBox("The pickup your using is now available to use pick up again.",source) else outputChatBox("This pickup might be the last pickup to use ever again.",source) endend)
See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerDamage
- onClientPlayerChoke
- onClientPlayerHeliKilled
- onClientPlayerJoin
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerPickupHit
- onClientPlayerRadioSwitch
- onClientPlayerHitByWaterCannon
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerVehicleEnter
- onClientPlayerTarget
- onClientPlayerVehicleExit
- onClientPlayerVoiceResumed
- onClientPlayerVoicePause
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerDiscordJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerDetonateSatchels
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerJoin
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupUse
- onPlayerPickupLeave
- onPlayerPickupHit
- onPlayerProjectileCreation
- onPlayerPrivateMessage
- onPlayerScreenShot
- onPlayerQuit
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleExit
- onPlayerVehicleEnter
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot