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onPlayerNetworkStatus

Client-side
Server-side
Shared

This event is triggered when a players network connection to the server is interrupted. See onClientPlayerNetworkStatus for detecting server to player interruptions.

Parameters

int status, int ticks
  • status: an int which is 0 if the interruption has begun, or 1 if the interruption is ending.
  • ticks: an int representing the ticks since the interruption started.

Source

element: The source of this event is the player that has the network interruption.

Code Examples

server

This example shows a debug message when interruption starts and stops.

addEventHandler( "onPlayerNetworkStatus", root,
function( status, ticks )
if status == 0 then
outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago" )
elseif status == 1 then
outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago and has just ended" )
end
end
)

See Also