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onPlayerWeaponFire

Client-side
Server-side
Shared

This event is called when a player fires a weapon. This does not trigger for projectiles, melee weapons, or camera.

This event works only with weapons which have enabled bullet sync. See Weapons for more information.

Parameters

int weaponID, float endX, float endY, float endZ, element hitElement, float startX, float startY, float startZ
  • weaponID: an int representing weapon used for making a shot.
  • endX: float world X coordinate representing the end point.
  • endY: float world Y coordinate representing the end point.
  • endZ: float world Z coordinate representing the end point.
  • hitElement: an element which was hit by a shot. Currently this can be only another player. Note: hitElement could be incorrect and should not be relied upon.
  • startX: float world X coordinate representing the start of the bullet. Note: This is not the gun muzzle.
  • startY: float world Y coordinate representing the start of the bullet.
  • startZ: float world Z coordinate representing the start of the bullet.

Source

element: The source of this event is the player who fired the weapon.

Code Examples

server

This code creates explosions when the source players shoots.

addEventHandler ("onPlayerWeaponFire", root,
function (weapon, endX, endY, endZ, hitElement, startX, startY, startZ)
createExplosion(endX, endY, endZ, 2, source);
end
)

See Also