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onPlayerTarget

Client-side
Server-side
Shared

This event is triggered when a player targets an element with his crosshair while aiming, or simply facing it while standing close. It's triggered again when the player no longer targets anything.

Parameters

element targettedElement
  • targettedElement: the element the player is targetting. false if no element is being targetted anymore.

Source

element: The source of this event is the player that is targetting the element.

Code Examples

server

This example destroys a haystack when a player targets it.It only works with elements created by MTA.

addEventHandler ("onPlayerTarget", root,
function(targetElem)
if (isElement(targetElem)) and (getElementType(targetElem)=="object") and (getElementModel(targetElem)==3374) then
destroyElement (targetElem)
end
end
)

See Also