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setPlayerAnnounceValue

Client-side
Server-side
Shared

Pair: getPlayerAnnounceValue

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This function allows you to change ASE announce values for any player using a specified key. As an example this can be used to change the "score" value which will be shown at game-state.com's server list.

OOP Syntax Help! I don't understand this!

  • Method:player:setAnnounceValue(...)

Syntax

bool setPlayerAnnounceValue ( element thePlayer, string key, string value )
Required Arguments
  • thePlayer: The player whos announce value you wish to change.
  • key: The key which the value will be stored at.
  • value: The value you wish to store.

Returns

  • bool: value

Returns true if the value was set succesfully, false otherwise.

Code Examples

shared

This small example adds a command that allows you to set your own "score" value.

function setScore ( playerSource, cmdName, scoreValue )
if ( scoreValue ) then
setPlayerAnnounceValue ( playerSource, "score", scoreValue )
end
end
addCommandHandler ( "score", setScore )

See Also