onPlayerTeamChange
Client-side
Server-side
Shared
Additionally, this event is triggered for all players on a team when that team is destroyed.
Parameters
team oldTeam, team newTeam
- oldTeam: An team representing the previous team of the player. If there is no old team, this is nil.
- newTeam: An team representing the new team of the player. If there is no new team, this is nil.
Source
element: The source of this event is the player whose team was changed.
Canceling
If this event is canceled, then the player's team change will be prevented.
Code Examples
server
This example prints the name of the new team of a player whenever the player's team changes.
addEventHandler("onPlayerTeamChange", root, function(oldTeam, newTeam) local playerName = getPlayerName(source)
if isElement(newTeam) then outputChatBox(playerName.."'s team changed. New team name: "..getTeamName(newTeam)) else outputChatBox(playerName.." is no longer in a team.") endend)
See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerHitByWaterCannon
- onClientPlayerJoin
- onClientPlayerPickupLeave
- onClientPlayerPickupHit
- onClientPlayerRadioSwitch
- onClientPlayerQuit
- onClientPlayerStealthKill
- onClientPlayerSpawn
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerVehicleEnter
- onClientPlayerTarget
- onClientPlayerVehicleExit
- onClientPlayerVoicePause
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerClick
- onPlayerCommand
- onPlayerChat
- onPlayerConnect
- onPlayerContact
- onPlayerDetonateSatchels
- onPlayerDiscordJoin
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerProjectileCreation
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerAnnounceValue
- getPlayerACInfo
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerModInfo
- resendPlayerACInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerWantedLevel
- setPlayerVoiceIgnoreFrom
- spawnPlayer
- takePlayerScreenShot