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getPlayerFromName

Client-side
Server-side
Shared

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This function returns a player element for the player with the name passed to the function.

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Syntax

player getPlayerFromName ( ​string playerName )
Required arguments
  • playerName: A string containing the name of the player you want to reference

Returns

Returns a player element for the player with the nickname provided. If there is no player with that name, false is returned.

  • player: value

Code Examples

shared

This example finds aplayeras specified in the command and outputs the direction and distance he is from the player who entered the command. For example: 'locate someguy'.

function locatePlayer( sourcePlayer, command, who )
local targetPlayer = getPlayerFromName ( who ) -- find the player that was specified in the command
if ( targetPlayer ) then -- if a player was found
local x,y,z = getElementPosition ( sourcePlayer ) -- save the position of the player who entered the command
local xp,yp,zp = getElementPosition ( targetPlayer ) -- save the position of the player who should be located
local dir = nil
if (yp > y) then
dir = "N"
else
dir = "S"
end
if (xp > x) then
dir = dir .. "E"
else
dir = dir .. "W"
end
local distance = math.ceil ( getDistanceBetweenPoints3D(x, y, z, xp, yp, zp) )
outputChatBox( who .. " found " .. dir .. " (" .. distance .. ")", sourcePlayer) -- output the message
end
end
addCommandHandler ( "locate", locatePlayer )

See Also