onPlayerVehicleEnter
Client-side
Server-side
Shared
This event is triggered when a player enters a vehicle.
Parameters
vehicle theVehicle, int seat, ped jacked
- theVehicle: a vehicle element representing the vehicle that was entered.
- seat: an int representing the seat in which the player is entering.
- jacked: a player or ped element representing who has been jacked.
Source
element: The source of this event is the player that entered the vehicle.
Code Examples
server
Example 1:This example forces a player out of a police vehicle if he is not a policeman.
policeVehicles = { [598]=true, [596]=true, [597]=true, [599]=true }policeSkins = { [280]=true, [281]=true, [282]=true, [283]=true, [284]=true, [285]=true, [286]=true }
function enterVehicle ( theVehicle, seat, jacked ) --when a player enters a vehicle if ( policeVehicles[getElementModel ( theVehicle )] ) and ( not policeSkins[getElementModel ( source )] ) then -- if the vehicle is one of 4 police cars, and the skin is not a police skin removePedFromVehicle ( source ) -- force the player out of the vehicle outputChatBox ( "Only policeman can enter police cars!", source ) -- and tell the player why endendaddEventHandler ( "onPlayerVehicleEnter", root, enterVehicle ) -- add an event handler for onPlayerVehicleEnter
See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerDamage
- onClientPlayerChoke
- onClientPlayerHeliKilled
- onClientPlayerJoin
- onClientPlayerPickupLeave
- onClientPlayerQuit
- onClientPlayerPickupHit
- onClientPlayerRadioSwitch
- onClientPlayerHitByWaterCannon
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerVehicleEnter
- onClientPlayerTarget
- onClientPlayerVehicleExit
- onClientPlayerVoiceResumed
- onClientPlayerVoicePause
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChangesProtectedData
- onPlayerChangesWorldSpecialProperty
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerDiscordJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerDetonateSatchels
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerJoin
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupUse
- onPlayerPickupLeave
- onPlayerPickupHit
- onPlayerProjectileCreation
- onPlayerPrivateMessage
- onPlayerScreenShot
- onPlayerQuit
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerTeamChange
- onPlayerTeleport
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerVehicleExit
- onPlayerVehicleEnter
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetBlurLevel
- resetPlayerHudComponentProperty
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot