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forcePlayerMap

Client-side
Server-side
Shared

Pair: isPlayerMapForced

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This function is used to forcefully show a player's map (F11).

OOP Syntax Help! I don't understand this!

  • Method:player:forceMap(...)
  • Variable: .mapForced

Syntax

bool forcePlayerMap ( ​bool forceOn )
Required arguments
  • forceOn: A boolean value representing whether or not the player's map will be forced on

Returns

Returns true if the player's map was forced on, false otherwise.

  • bool: value

Code Examples

server

This example forces the map to show for the player named "dave" on for 10 seconds, if it hasn't been already.

-- Get the player named "dave"
dave = getPlayerFromName ( "dave" )
-- Make sure we found him
if ( dave ) then
if not isPlayerMapForced ( dave ) then -- if his map isn't already forced on
forcePlayerMap ( dave, true ) -- force it on
setTimer ( forcePlayerMap, 10000, 1, dave, false ) -- stop forcing in 10 seconds
end
end

See Also