onClientPlayerWasted
Client-side
Server-side
Shared
This event is triggered whenever a player, including those remote, dies.
Parameters
element killer, int weapon, int bodypart, bool stealth, int animGroup, int animID
- killer: A player, ped or vehicle element representing the killer.
- weapon: An integer representing the killer weapon or the damage types.
- bodypart: An integer representing the bodypart the player was damaged. 3: Torso 4: Ass 5: Left Arm 6: Right Arm 7: Left Leg 8: Right Leg 9: Head
- stealth: A boolean representing whether or not this was a stealth kill.
- animGroup: an integer representing the player's current animation group.
- animID: an integer representing the player's current animation ID.
Source
element: The source of this event is the player that died.
Code Examples
client
This example outputs a mocking message when the local player dies.
local messages = { "Better luck next time", "Don't think you're so cool now, do you?", "Nice one, pal", "Your opinion is void"}
-- add an event for the local player onlyaddEventHandler("onClientPlayerWasted", localPlayer, function(killer, weapon, bodyPart) local randomMessage = messages[math.random(#messages)] -- get a random message from the table outputChatBox(randomMessage, 255, 0, 0) -- output the messageend)
See Also
Player Events
- onClientPlayerChangeNick
- onClientPlayerChoke
- onClientPlayerDamage
- onClientPlayerHeliKilled
- onClientPlayerJoin
- onClientPlayerPickupHit
- onClientPlayerQuit
- onClientPlayerSpawn
- onClientPlayerStealthKill
- onClientPlayerPickupLeave
- onClientPlayerHitByWaterCannon
- onClientPlayerRadioSwitch
- onClientPlayerStuntFinish
- onClientPlayerStuntStart
- onClientPlayerTarget
- onClientPlayerVehicleExit
- onClientPlayerVehicleEnter
- onClientPlayerVoiceResumed
- onClientPlayerVoiceStart
- onClientPlayerVoiceStop
- onClientPlayerVoicePause
- onClientPlayerWasted
- onClientPlayerWeaponFire
- onClientPlayerWeaponSwitch
- onPlayerBan
- onPlayerACInfo
- onPlayerChangeNick
- onPlayerChangesWorldSpecialProperty
- onPlayerChangesProtectedData
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDetonateSatchels
- onPlayerDiscordJoin
- onPlayerJoin
- onPlayerLogout
- onPlayerDamage
- onPlayerMarkerHit
- onPlayerLogin
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerPickupHit
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerPickupLeave
- onPlayerProjectileCreation
- onPlayerNetworkStatus
- onPlayerQuit
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerScreenShot
- onPlayerTeleport
- onPlayerTarget
- onPlayerTriggerEventThreshold
- onPlayerTriggerInvalidEvent
- onPlayerUnmute
- onPlayerTeamChange
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVehicleEnter
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponReload
- onPlayerWeaponSwitch
Player Functions
- countPlayersInTeam
- forcePlayerMap
- getControlState
- getPlayerBlurLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerNametagColor
- getPlayerName
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerWantedLevel
- getPlayersInTeam
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- isVoiceEnabled
- setControlState
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- getLocalPlayer
- getPlayerHudComponentProperty
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerCrosshairVisible
- isPlayerHudComponentVisible
- isPlayerMapVisible
- resetPlayerHudComponentProperty
- resetBlurLevel
- setPlayerHudComponentProperty
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIP
- getPlayerIdleTime
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerName
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot