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dxDrawWiredSphere

Client-side
Server-side
Shared

This function drawn same sphere as /showcol. It provides 4 levels of iterations which mean density of sphere.

Important

Adjust radius to iterations to get optimum density of mesh. About 50 spheres with iterations = 4 can cause fps drop.

Syntax

bool dxDrawWiredSphere ( ​float x, ​float y, ​float z, ​float radius, ​int theColor, ​float fLineWidth, ​int iterations )
Required Arguments
  • x: X position in world of sphere.
  • y: Y position in world of sphere.
  • z: Z position in world of sphere.
  • radius: A radius of sphere.
  • theColor: A color of sphere from tocolor function or in the AARRGGBB format.
  • fLineWidth: A width of line.
  • iterations: Number 1, 2, 3 or 4. 1 mean low density, 4 mean high.

Returns

  • bool: result

Returns a true if the operation was successful, false otherwise.

Code Examples

client
local BONE_IDS = {1, 2, 3, 4, 5, 6, 7, 8, 21, 22, 23, 24, 25, 26, 31, 32, 33, 34, 35, 36, 41, 42, 43, 44, 51, 52, 53, 54}
addEventHandler('onClientRender', root, function()
for k, v in ipairs(BONE_IDS) do
local x, y, z = getPedBonePosition(localPlayer, v)
local color = tocolor(math.random(0, 255), math.random(0, 255), math.random(0, 255), math.random(0, 255))
dxDrawWiredSphere(x, y, z, 0.1, color, 0.1, 4)
end
end)