texture
Client-side
Server-side
Shared
Element category: Drawing
The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.
See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxDrawCircle
- dxCreateTexture
- dxCreateShader
- dxDrawImage
- dxDrawLine
- dxDrawImageSection
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawRectangle
- dxDrawPrimitive3D
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetPixelsSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetTextSize
- dxGetStatus
- dxGetMaterialSize
- dxGetTextWidth
- dxGetTexturePixels
- dxSetBlendMode
- dxSetAspectRatioAdjustmentEnabled
- dxIsAspectRatioAdjustmentEnabled
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource