texture
Client-side
Server-side
Shared
Element category: Drawing
The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.
See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateShader
- dxCreateTexture
- dxCreateScreenSource
- dxDrawCircle
- dxCreateRenderTarget
- dxDrawImage
- dxDrawLine
- dxDrawImageSection
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawModel3D
- dxDrawMaterialSectionLine3D
- dxDrawMaterialPrimitive3D
- dxDrawPrimitive3D
- dxDrawPrimitive
- dxDrawLine3D
- dxDrawRectangle
- dxDrawText
- dxGetBlendMode
- dxDrawWiredSphere
- dxGetMaterialSize
- dxGetPixelColor
- dxGetFontHeight
- dxGetPixelsFormat
- dxGetStatus
- dxGetPixelsSize
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetRenderTarget
- dxSetPixelColor
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTextureEdge
- dxUpdateScreenSource
- dxSetTexturePixels
- dxSetTestMode