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dxDrawLine3D

Client-side
Server-side
Shared

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This function draws a 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.

Syntax

bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, [ int color = 0xFFFFFFFF, float width = 1.0, string stage = "postfx" ] )
Required Arguments
  • startX: The start X position of the 3D line, representing a coordinate in the GTA world.
  • startY: The start Y position of the 3D line, representing a coordinate in the GTA world.
  • startZ: The start Z position of the 3D line, representing a coordinate in the GTA world.
  • endX: The end X position of the 3D line, representing a coordinate in the GTA world.
  • endY: The end Y position of the 3D line, representing a coordinate in the GTA world.
  • endZ: The end Z position of the 3D line, representing a coordinate in the GTA world.
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • color (default: 0xFFFFFFFF): MISSING_PARAM_DESC
  • width (default: 1.0): MISSING_PARAM_DESC
  • stage (default: "postfx"): MISSING_PARAM_DESC

Returns

  • bool: value

Returns a true if the operation was successful, false otherwise.

Code Examples

shared

This is a small example of creating 3D Line / "Rope" between vehicle and player.

function makeLineAppear()
testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle.
addEventHandler("onClientRender", root, createLine) -- onClientRender keeps the 3D Line visible.
end
function createLine ( )
x1, y1, z1 = getElementPosition ( testVehicle ) -- Get test vehicles position.
x2, y2, z2 = getElementPosition ( localPlayer ) -- Get local players position.
dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player.
end
addCommandHandler("line", makeLineAppear)