dxSetPixelColor
Client-side
Server-side
Shared
Pair: dxGetPixelColor
This function sets the color of a single pixel for pixels contained in a string.
Note
It only works with plain format pixels.
Syntax
bool dxSetPixelColor ( string pixels, int x, int y, int r, int g, int b, [ int a = 255 ] )Required Arguments
- pixels: The pixels to use.
- x: The X coordinate for the pixel.
- y: The Y coordinate for the pixel.
- r: The red channel for the color (0-255).
- g: The green channel for the color (0-255).
- b: The blue channel for the color (0-255).
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- a (default: 255): The alpha channel for the color (0-255).
Returns
- bool: result
Returns true if successful, or false if invalid arguments were passed to the function.
Code Examples
client
This example creates a 64x64 texture with random pixel colors, and draw it on the screen.
local texture
addEventHandler("onClientResourceStart", resourceRoot, function() texture = dxCreateTexture(64, 64) local pixels = dxGetTexturePixels(texture) for i = 0, 63 do for j = 0, 63 do dxSetPixelColor(pixels, j, i, math.random(255), math.random(255), math.random(255), 255) end end dxSetTexturePixels(texture, pixels)end)
addEventHandler("onClientRender", root, function() dxDrawImage(300, 300, 64, 64, texture)end)See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTargetUpdated
- dxCreateScreenSource
- dxCreateShader
- dxCreateTextureUpdated
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3DNew
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatusUpdated
- dxGetTextSize
- dxGetTexturePixelsUpdated
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource