dxSetPixelColor
Client-side
Server-side
Shared
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This function sets the color of a single pixel for pixels contained in a string. It only works with 'plain' format pixels.
Syntax
bool dxSetPixelColor ( string pixels, int x, int y, int r, int g, int b, [ int a = 255 ] )Required Arguments
- pixels: MISSING_PARAM_DESC
- x: The X coordinate for the pixel
- y: The Y coordinate for the pixel
- r: The red channel for the color (0-255)
- g: The green channel for the color (0-255)
- b: The blue channel for the color (0-255)
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- a (default: 255): The alpha channel for the color (0-255)
Returns
- bool: value
Returns true if successful, or false if invalid arguments were passed to the function.
Code Examples
shared
This example creates a 64x64 texture with random pixel colors, and draw it on the screen.
addEventHandler ("onClientResourceStart", resourceRoot, function () texture = dxCreateTexture (64, 64) local pixels = dxGetTexturePixels (texture) for i=0,63 do for j=0,63 do dxSetPixelColor (pixels, j, i, math.random (255), math.random (255), math.random (255), 255) end; end; dxSetTexturePixels (texture, pixels) end)
addEventHandler ("onClientRender", root, function () dxDrawImage (300, 300, 64, 64, texture) end)See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource