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dxGetTextWidth

Client-side
Server-side
Shared

This function retrieves the theoretical width (in pixels) of a certain piece of text, if it were to be drawn using dxDrawText.

Note

This function already takes the client's screen resolution into account.

OOP Syntax Help! I don't understand this!

  • Note: This syntax requires you to ignore the font argument below.

  • Method:dx-font:getTextWidth(...)

Syntax

float|false dxGetTextWidth ( ​string text, [ ​float scale = 1, ​string/dx-font font = "default", ​bool bColorCoded = false ] )
Required arguments
  • text: A string representing the text for which you wish to retrieve with width for.
Optional arguments

Note: when using optional arguments, you might need to supply all arguments before the one you wish to use.

  • scale (default: 1): The size of the text.
  • font (default: "default"): Either a custom DX font element or the name of a built-in dx font.
    • default: Tahoma
    • default-bold: Tahoma Bold
    • clear: Verdana
    • arial: Arial
    • sans: Microsoft Sans Serif
    • pricedown: Pricedown (GTA's theme text)
    • bankgothic: Bank Gothic Medium
    • diploma: Diploma Regular
    • beckett: Beckett Regular
    • unifont: Unifont
  • bColorCoded (default: false): Should we exclude color codes from the width? (false will include the hex in the length).

Returns

Returns the float of the width of the text (in pixels) or false if invalid arguments passed.

  • float|false: width

Code Examples

client

This will show you the width of a message in a normal chatbox sent by a player.

function dxwidth(msg)
local chatbox = getChatboxLayout()
local length = dxGetTextWidth(msg,chatbox["chat_scale"][1])
outputChatBox(tostring(length))
end
addEventHandler("onClientChatMessage",root,dxwidth)