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dxUpdateScreenSource

Client-side
Server-side
Shared

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This function updates the contents of a screen source texture with the screen output from GTA

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Syntax

bool dxUpdateScreenSource ( element screenSource, [ bool resampleNow = false ] )
Required Arguments
  • screenSource: The screen source element whose pixels we want to fill with the screen capture
Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.

  • resampleNow (default: false): A bool to indicate if the screen should be captured immediately. The default is false which means the screen from the end of the previous frame is used (better for performance and consistency). Use true for layering fullscreen effects.

Returns

  • bool: value

Returns true if the screen was successfully captured, false otherwise.

Code Examples

shared

This example will update the screen capture when F7 is pressed

addEventHandler("onClientResourceStart", resourceRoot,
function()
myScreenSource = dxCreateScreenSource( 500, 500) -- Create a screen source texture which is 500 x 500 pixels
end
)
bindKey( "F7", "down",
function()
if myScreenSource then
dxUpdateScreenSource( myScreenSource ) -- Capture the screen
end
end
)
addEventHandler( "onClientRender", root,
function()
if myScreenSource then
dxDrawImage ( 0, 0, 300, 300, myScreenSource ) -- Draw the result in top left corner
end
end
)