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dxDrawPrimitive

Client-side
Server-side
Shared
Needs checking

This function was partially migrated from the old wiki. Please review manually:

  • Missing section: Allowed types
  • Missing section: Vertices format

Manual Review Required

Please finish this page using the corresponding Old Wiki article. Go to Contribution guidelines for more information.


This function draws a 2D primitive shape across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.

Syntax

bool dxDrawPrimitive ( string pType, bool postGUI, table vertex1, table vertex2, unknown ... )
Required Arguments
  • pType: Type of primitive to be drawn.
  • postGUI: A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).
  • vertex1: MISSING_PARAM_DESC
  • vertex2: MISSING_PARAM_DESC
  • ...: MISSING_PARAM_DESC

Returns

  • bool: value

Returns a true if the operation was successful, false otherwise.

Code Examples

shared

This is a small example that creates trianglefan primitive with vertices in places that user clicks. It assigns every vertex random color.

local vertices = {}
function onClick(btn, state, x, y)
if btn ~= "left" then return end
if state ~= "up" then return end
local vertex = {x, y, tocolor(math.random(255), math.random(255), math.random(255))}
table.insert(vertices, vertex)
end
addEventHandler("onClientClick", root, onClick)
function draw()
dxDrawPrimitive("trianglefan", true, unpack(vertices))
end
addEventHandler("onClientPreRender", root, draw)