dxDrawMaterialSectionLine3D
Client-side
Server-side
Shared
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This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with onClientPreRender in order to display continuously.
Syntax
bool dxDrawMaterialSectionLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, float u, float v, float usize, float vsize, element material, float width, float faceTowardY, float faceTowardZ, [ bool flipUV = false, int color = white, [ bool stage = "postfx", ] float faceTowardX ] )Required Arguments
- startX: MISSING_PARAM_DESC
- startY: MISSING_PARAM_DESC
- startZ: MISSING_PARAM_DESC
- endX: MISSING_PARAM_DESC
- endY: MISSING_PARAM_DESC
- endZ: MISSING_PARAM_DESC
- u: the absolute X coordinate of the top left corner of the section
- v: the absolute Y coordinate of the top left corner of the section
- usize: the absolute width of the section
- vsize: the absolute height of the section
- material: A material to draw the line with.
- width: The width/thickness of the line in GTA world units. (This is 1/75th of the width used in dxDrawLine3D)
- faceTowardY: MISSING_PARAM_DESC
- faceTowardZ: MISSING_PARAM_DESC
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- flipUV (default: false): MISSING_PARAM_DESC
- color (default: white): MISSING_PARAM_DESC
- bool stage (default: "postfx", ] float faceTowardX): MISSING_PARAM_DESC
Returns
- bool: value
Returns a true if the operation was successful, false otherwise.
Code Examples
shared
This example draws corona like effects near the player
coronaTexture = dxCreateTexture("corona.png")red = tocolor(255,0,0)green = tocolor(0,255,0)blue = tocolor(0,0,255)
addEventHandler("onClientPreRender",root, function() local x,y,z = getElementPosition(localPlayer)
dxSetBlendMode("add") -- Add blend mode looks best for corona effects drawCorona( x+2, y+2, z+1, 1, red ) drawCorona( x+1, y+3, z+2, 1, green ) drawCorona( x-1, y+2, z+3, 1, blue ) dxSetBlendMode("blend") -- Restore default end)
-- Draw the corona texturefunction drawCorona( x, y, z, size, color ) dxDrawMaterialSectionLine3D ( x, y, z+size, x, y, z-size, 0,0,1,1, coronaTexture, size, color)endSee Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource