dxDrawRectangle
Client-side
Server-side
Shared
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This function draws a 2D rectangle across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
Syntax
bool dxDrawRectangle ( float startX, float startY, float width, float height, [ int color = white, bool postGUI = false, bool subPixelPositioning = false ] )Required Arguments
- startX: An float representing the absolute origin X position of the rectangle, represented by pixels on the screen.
- startY: An float representing the absolute origin Y position of the rectangle, represented by pixels on the screen.
- width: An float representing the width of the rectangle, drawn in a right direction from the origin.
- height: An float representing the height of the rectangle, drawn in a downwards direction from the origin.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use.
- color (default: white): the hex color of the rectangle, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
- postGUI (default: false): A bool representing whether the line should be drawn on top of or behind any ingame GUI.
- subPixelPositioning (default: false): MISSING_PARAM_DESC
Returns
- bool: value
Returns true if the operation was successful, false otherwise.
Code Examples
shared
Example of MOTD (message of the day), made using DxDrawText, -Line and -Rectangle.
local x,y = guiGetScreenSize() -- Get players resolution.local playerName = getPlayerName ( localPlayer ) -- Get players name.local MOTDText = "Welcome to our server, this is a test MOTD script for MTA's Wiki." -- Example of MOTD message.
function drawStuff() dxDrawRectangle ( x/3.8, y/3.8, x/2.02, y/2, tocolor ( 0, 0, 0, 150 ) ) -- Create our black transparent MOTD background Rectangle. dxDrawText ( "Welcome " .. playerName, x/3.5, y/3.6, x, y, tocolor ( 255, 255, 255, 255 ), 1, "bankgothic" ) -- Create Welcome title. dxDrawText ( "Welcome " .. playerName, x/3.48, y/3.58, x, y, tocolor ( 0, 0, 0, 255 ), 1, "bankgothic" ) -- Create Welcome title shadow. dxDrawLine ( x/3.6, y/3.3, x/1.35, y/3.3, tocolor ( 255, 255, 255, 255 ), 2 ) -- Create underline for title. dxDrawLine ( x/3.59, y/3.275, x/1.348, y/3.275, tocolor ( 0, 0, 0, 255 ), 2 ) -- Create underline shadow. dxDrawText ( MOTDText, x/3.6, y/3, x, y, tocolor ( 255, 255, 255, 255 ), 1, "clear" ) -- Create MOTD text.end
addEventHandler("onClientRender", root, drawStuff) -- Keep everything visible with onClientRender.See Also
Drawing Functions
- dxConvertPixels
- dxCreateFont
- dxCreateRenderTarget
- dxCreateScreenSource
- dxCreateShader
- dxCreateTexture
- dxDrawCircle
- dxDrawImage
- dxDrawImageSection
- dxDrawLine
- dxDrawLine3D
- dxDrawMaterialLine3D
- dxDrawMaterialPrimitive
- dxDrawMaterialPrimitive3D
- dxDrawMaterialSectionLine3D
- dxDrawModel3D
- dxDrawPrimitive
- dxDrawPrimitive3D
- dxDrawRectangle
- dxDrawText
- dxDrawWiredSphere
- dxGetBlendMode
- dxGetFontHeight
- dxGetMaterialSize
- dxGetPixelColor
- dxGetPixelsFormat
- dxGetPixelsSize
- dxGetStatus
- dxGetTextSize
- dxGetTexturePixels
- dxGetTextWidth
- dxIsAspectRatioAdjustmentEnabled
- dxSetAspectRatioAdjustmentEnabled
- dxSetBlendMode
- dxSetPixelColor
- dxSetRenderTarget
- dxSetShaderTessellation
- dxSetShaderTransform
- dxSetShaderValue
- dxSetTestMode
- dxSetTextureEdge
- dxSetTexturePixels
- dxUpdateScreenSource