effect
Element category: Entity
The Effect class represents custom effect elements in the game world such as smoke, sparks, fire etc.
Effects listed in the Effect Types page can be created using the createEffect function.
OOP Constructor
Effect(...) is the constructor method for the effect class (createEffect).
OOP Methods and Variables
- Effect.addBlood(...)
- Effect.addBulletImpact(...)
- Effect.addBulletSplash(...)
- Effect.addDebris(...)
- Effect.addFootSplash(...)
- Effect.addGlass(...)
- Effect.addGunshot(...)
- Effect.addPunchImpact(...)
- Effect.addSparks(...)
- Effect.addTankFire(...)
- Effect.addTyreBurst(...)
- Effect.addWaterHydrant(...)
- Effect.addWaterSplash(...)
- Effect.addWood(...)
- Effect.createParticle(...)
- effect:getDensity(...) Variable: .density
- effect:getSpeed(...) Variable: .speed
- effect:setDensity(...) Variable: .density
- effect:setSpeed(...) Variable: .speed
See Also
Entity Elements
Element Functions
- addElementDataSubscriber
- attachElements
- clearElementVisibleTo
- cloneElement
- createElement
- destroyElement
- detachElements
- getAllElementDataUpdated
- getAttachedElements
- getElementAlpha
- getElementAngularVelocity
- getElementAttachedOffsets
- getElementAttachedTo
- getElementBonePosition
- getElementBoneQuaternionNew
- getElementBoneRotation
- getElementBoundingBox
- getElementByID
- getElementByIndex
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getElementDimension
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementHealth
- getElementID
- getElementInterior
- getElementLighting
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRadius
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementSyncer
- getElementType
- getElementVelocity
- getElementZoneName
- getLowLODElement
- getRootElement
- hasElementData
- hasElementDataSubscriber
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementCollidableWith
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLocal
- isElementLowLOD
- isElementOnFireNew
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementVisibleTo
- isElementWaitingForGroundToLoad
- isElementWithinColShape
- isElementWithinMarker
- removeElementData
- removeElementDataSubscriber
- setElementAlpha
- setElementAngularVelocity
- setElementAttachedOffsets
- setElementBonePosition
- setElementBoneQuaternionNew
- setElementBoneRotation
- setElementCallPropagationEnabled
- setElementCollidableWith
- setElementCollisionsEnabled
- setElementDataUpdated
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementLightingNew
- setElementMatrix
- setElementModel
- setElementOnFireNew
- setElementParent
- setElementPosition
- setElementRotation
- setElementStreamable
- setElementSyncer
- setElementVelocity
- setElementVisibleTo
- setLowLODElement
- updateElementRpHAnim
Element Events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync